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Afflictions and Cures
Useful Plants
------------- VALERIAN: Cures the dishonour affliction and the slickness affliction when smoked. SKULLCAP: Provides an anti-weapon field that lasts until it is taken down by an opponent or until you perform an aggressive action, when smoked. The anti-weapon field will cause the weapons of your opponent to bounce back at him. When eaten, this gives you the deathsight. SILERIS: A berry that, when you APPLY it, will defend you against those of the Syssin class who wish to sink their venom-laden fangs into you. PRICKLY ASH: When eaten, cures various afflictions relating to your sanity. GOLDENSEAL: Cures various afflictions that result from a body or mind in disharmony. Eaten. KELP: This will cure afflictions that have weakened your muscles or your general fitness level. Eaten. LOBELIA: Cures some afflictions relating mainly to various types of phobias or pathos. Eaten. GINSENG: Cures many afflictions associated with impurities of the blood or diseases of the skin. Eaten. BELLWORT: Cures unnatural tendencies to be excessively altruistic. Eaten SLIPPERY ELM: Cures a variety of very damaging curses and afflictions. Smoked. MYRRH GUM: Increases your learning efficiency. Eaten. BLOODROOT: Cures paralysis and slickness. Eaten. IRID MOSS: Heals some health and mana. Eaten. KOLA: Allows you to awaken from sleep immediately, at will. Eaten. COHOSH: Gives you insomnia, which prevents you being put to sleep. Eaten. HAWTHORN: Gives deafness. Eaten. BAYBERRY: Gives blindness. Eaten. PEAR: Lets you breath underwater. Other Types of Elixirs ---------------------- HEALTH: Replenishes some of your health. MANA: Replenishes some of your mana. LEVITATION: Will make you levitate above the ground. IMMUNITY: Cures the deadly voyria venom. VENOM: Resistance to damage from some poisons. SPEED: Increases your ability to dodge some physical attacks. FROST: Increases your resistance to fire-based damage. Types of Salves --------------- EPIDERMAL: Cures some afflictions associated with outer organs, like the eyes and ears. MENDING: Cures broken or shrivelled limbs as well as some other things. CALORIC: Provides a defence against some cold-based attacks, and will also heal some cold-based afflictions. RESTORATION: Heals damage done to body parts. (see HELP BODYPARTDAMAGE) MASS: Will make you very difficult to move. |
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